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Triomino, Interlocking Base Set
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This is a base set of [__Triomino__](https://boardgamegeek.com/boardgame/4040/tri-ominos) tiles. The tiles are designed as interlocking jigsaw pieces.
###Expansions
There are extra tiles for a [six-player version](https://www.thingiverse.com/thing:4528421).
I have designed two extensions for the game:
* [Joker Tiles](https://www.thingiverse.com/thing:4530056)
* [Blocking Tiles](https://www.thingiverse.com/thing:4534418)
###Other Versions
There is also a [version](https://www.thingiverse.com/thing:4458386) for laser cutting.
These are interlocking Triomino tiles that have been designed like puzzle pieces. I have designed the base tiles, six-player tiles, and two expansions I came up with. The rules for my Blocking Tile Expansion One of the edges of the tiles has a square on it. No other tiles may connect to any edge that has a square on it. The rules for my Joker Tile Expansion These extra tiles have at least one edge with a * on them, this is a joker edge that can match any edge on tiles that are already on the table. As a starting tile, the triple joker is ranked lower than the triple 0. So, it is the last possible triple to use as a starting tile. As a starting tile, the triple joker scores no points. Not even the 10 points for starting the game. Once a joker tile is placed, the joker edge is "locked" to the value that it matches on the table (kind of like how the blank tiles work in Scrabble). If two joker edges are matched to each other on the table, they will count as a joker. That is, their edge will match any number, even though they have been placed on the table. Each joker edge scores 0 points when the tile is placed. Each joker on a tile counts as 10 points for end game scoring. Downloads The Base Tile Set