¡Arriba España! 1936-37:  A simulation of the first year of the Spanish Civil War

¡Arriba España! 1936-37: A simulation of the first year of the Spanish Civil War 2014

Publisher (Web published)
2.0
Weight
2–4
Players
180–300
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for ¡Arriba España! 1936-37: A simulation of the first year of the Spanish Civil War

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Those are the rules for "¡Arriba España!" (Spanish Civil War), a strategic wargame that simulates the first year of the Spanish Civil War (July 1936 - June 1937).

It is based on the great Game of Phil Kendall and Lee Brimmicombe-Wood Angola with many differences and upgrades.

Game Overview

Concept: This is a game for four players divided into two alliances that control different geographic sectors of Spain during the military uprising.

Factions:

Nationalist Alliance: Blue (Franco's Nacionales) - Andalusia Yellow (Mola's Nacionales) - Northwest Republican Alliance: Red (Popular Front) - Catalonia and Madrid Green (Basque Country/Asturias) - North

Main Mechanics Activation System

Operations Cards: Each player creates a secret deck of cards to activate their units Columns: Groups of units that can attack and conquer territory Fifth Columns: Forces without columns that can only move (not attack)

Game Phases (12 turns total)

Planning: Creation of operations decks, determination of first player Operations: Play of cards to activate units Endgame: Victory points, reinforcements, recruitment, events

Combat

Complex system with:

Preliminary phases: Aviation, artillery, mines, anti-tank weapons Ground combat: Based on balance of power and die rolls Modifiers: Terrain, support, special equipment

Reinforcements and Growth

Basic Recruitment: 4 units per turn per faction Foreign Aid: The losing alliance receives foreign reinforcements Bid System: Competition for additional support Event Cards: Modify specific situations

Strategic Elements Territorial Control

Cities: Sources of reinforcements and victory points Capitals: Seville (Blue), Barcelona (Red), A Coruña (Yellow), Bilbao (Green) Special Objectives: Toledo (Alcázar), Oviedo (Fortress)

Victory Conditions

Decisive Victory: Exceed specific victory point thresholds during the game Final Victory: Whoever has the most victory points at the end of turn 12 Victory Points: Awarded by conquering cities and completing objectives

Historical Features

Transport from Ceuta: Franco's forces must pass naval checks International Aid: Germany/Italy vs. USSR/International Brigades Historical Events: Cards reflecting key moments of the conflict

System Complexity

The game combines:

Covert planning (hidden operational decks) Resource management (units, equipment, reinforcements) Diplomacy (coordination between allies) Military tactics (combination of weapons, terrain, logistics)

It is an intermediate-to-advanced wargame that requires long-term strategic planning and tactical coordination, offering a detailed simulation of the critical first year of the Spanish Civil War.

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 5, 2026