¡Arriba España! 1936-37: A simulation of the first year of the Spanish Civil War 2014
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About the Game
Those are the rules for "¡Arriba España!" (Spanish Civil War), a strategic wargame that simulates the first year of the Spanish Civil War (July 1936 - June 1937).
It is based on the great Game of Phil Kendall and Lee Brimmicombe-Wood Angola with many differences and upgrades.
Game Overview
Concept: This is a game for four players divided into two alliances that control different geographic sectors of Spain during the military uprising.
Factions:
Nationalist Alliance: Blue (Franco's Nacionales) - Andalusia Yellow (Mola's Nacionales) - Northwest Republican Alliance: Red (Popular Front) - Catalonia and Madrid Green (Basque Country/Asturias) - North
Main Mechanics Activation System
Operations Cards: Each player creates a secret deck of cards to activate their units Columns: Groups of units that can attack and conquer territory Fifth Columns: Forces without columns that can only move (not attack)
Game Phases (12 turns total)
Planning: Creation of operations decks, determination of first player Operations: Play of cards to activate units Endgame: Victory points, reinforcements, recruitment, events
Combat
Complex system with:
Preliminary phases: Aviation, artillery, mines, anti-tank weapons Ground combat: Based on balance of power and die rolls Modifiers: Terrain, support, special equipment
Reinforcements and Growth
Basic Recruitment: 4 units per turn per faction Foreign Aid: The losing alliance receives foreign reinforcements Bid System: Competition for additional support Event Cards: Modify specific situations
Strategic Elements Territorial Control
Cities: Sources of reinforcements and victory points Capitals: Seville (Blue), Barcelona (Red), A Coruña (Yellow), Bilbao (Green) Special Objectives: Toledo (Alcázar), Oviedo (Fortress)
Victory Conditions
Decisive Victory: Exceed specific victory point thresholds during the game Final Victory: Whoever has the most victory points at the end of turn 12 Victory Points: Awarded by conquering cities and completing objectives
Historical Features
Transport from Ceuta: Franco's forces must pass naval checks International Aid: Germany/Italy vs. USSR/International Brigades Historical Events: Cards reflecting key moments of the conflict
System Complexity
The game combines:
Covert planning (hidden operational decks) Resource management (units, equipment, reinforcements) Diplomacy (coordination between allies) Military tactics (combination of weapons, terrain, logistics)
It is an intermediate-to-advanced wargame that requires long-term strategic planning and tactical coordination, offering a detailed simulation of the critical first year of the Spanish Civil War.
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- refreshed Sep 5, 2026