Curse of the Deathwatcher

Curse of the Deathwatcher

Design Johan Beyens Art Foob Publisher BoardGameBusters
9.0 /10
BGG rating
1–6
Players
30–120
Minutes
12
Age

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About the Game

Players start in a cell, deep in the Deathwatchers dungeon. Their objective is to navigate the dungeon and it’s traps to escape. To prevent this, the Deathwatcher sends his curse to hunt the players, killing them on contact. If a player should die, he transforms into a minion of the Deathwatcher. This player can still win by scoring points when he kills other players. Players use standees to move on the gameboard and a charactersheet to keep track of their scores and possessions.

The dungeon is represented by a non-modular map which has several routes of varying length with unexplored rooms that are only revealed when a player enters them and are either a dead end or not. This ensures the need for flexible planning by players. It is up to each player to plot a route through the crypt and modify their plan according to revealed rooms and the actions of other players. In their turn players must first choose how they move. Either slowly and sneaky to attract less attention and find more treasure or fast and reckless to cover more ground. Then they roll the dungeon die to see what happens to him or her that round. This will be highly influenced by the choice of movement. Lastly they must deal with obstacles like traps or combat which occurs when a player draws a monster card or when a player that became a servant of the Deathwatcher catches a still living player.

—description from the designer

Filed Under

Categories
BGG ratings
7
BGG data
refreshed Sep 5, 2026