← Dreadnoughts Layer by Layer
No cover

Dreadnoughts 2014

Publisher (Web published)
2–6
Players
240
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Dreadnoughts

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Naval Warfare in the Age of the Dreadnought.

These rules are designed for naval wargames in the era from the introduction of the turreted battleship until air power took over from surface action as the dominate factor in naval war - this includes the Russo-Japanese War of 1905, WWI and the early part of WWII.

These rules are primarily designed for games where each player commands a squadron of about 4 capital ships & maybe a squadron of light cruisers & a flotilla or two of DD’s. Such games with 1 or 2 players a side can be played comfortably in an evening.

Smaller actions with a ship per player (like the Hood v. Bismark) are good for a quick fun game or as training for beginners.

It is designed for multiplayer games with each player commanding either a single ship or a squadron of a few ships. The principles of the game are: 1. The game is played on a hex grid. The scale of the ship models doesn’t matter as long as they fit in a hex. 2. Each ship has a ship’s log to record proposed manoeuvres and damage. These are magnetic boards with paper overlays with details recorded by positioning magnetic counters. 3. The players secretly record their proposed movement each turn. 4. All the ships are then moved simultaneously in accordance with those proposals. 5. Firing of main guns, secondary armament & torpedoes is then resolved ship by ship.

Filed Under

Categories
Mechanics
BGG data
refreshed Aug 1, 2026