← Higher Worlds Layer by Layer
Higher Worlds

Higher Worlds

Design Adam Glass Art Adam Glass Publisher Lost Age Games
1–4
Players
30–120
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Higher Worlds

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Higher Worlds is a civilization board game, where you lead one of four ancient alien empires that are adrift in the alternate universe of the Firmament.

Blends Euro-style resource management and tableau building, with combat and area control.

Lead Your Empire: Start with a homeworld and basic units. Build settlements and reclamators to harvest resources like Aethe gas, Shade oil, Shine plasma, and Teara ore. Transform Populace into specialized Heroes.

Discover Worlds: Find and claim the dreamlike wildworlds spread across the eight realms. Build and unlock development bonuses, but keep an eye on your rivals.

Develop and Adapt: Draw from your Construct and Tactic decks to queue and play cards on your player board. Acquire Lore cards to gain arcane advantages. Use Life actions to generate wealth and build culture.

Battle and Encounters: Escort forces with Captains to invade worlds. Survive monsters and events spawned on the Encounter track.

Win the Game: Deliver Keys to the Great Door to become the most cultured of all empires. Solo Play, Scenarios, and Narrative Depth: Immerse yourself in a highly developed fictional universe that pays homage to the unbridled creativity of mid-20th century sci-fi, fantasy, and art.

—description from the designer

Filed Under

Categories
Mechanics
BGG data
refreshed Jul 25, 2026