Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for The Great Escape: Day 1
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
In this expansion for The Great Escape, it is day 1 in camp and as the POWs are processed into the camp you must decide how best to deploy them by strategically placing cards within the camp layout.
Do you try and help 1 or 2 POWs escape today or do you concentrate your efforts towards a mass escape at a later date?
Or maybe you really do deserve the title of Big X and can achieve all of the following objectives:
On the way to camp help 1 POW leap from the transporter and flee into the forest. Hide POWs amongst the forced labour gang as they are taken out into the forest to work. Hide POWS in the trucks that are about to be cleared for departure. Set up a lookout system. Designate POWs to create distractions. Find a blind spot in the outer fence. Discover the identity of the spy. Blackmail a guard. Produce disguises for escaping POWs. Choose a hut in which to hide wire cutters. Tunnel to the administration offices. Dispose of soil from the tunnels.
Guard cards will be used to continually thwart your escape attempts.
—description from the designer
Filed Under
- Categories
- Mechanics
- BGG ratings
- 2