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Crosshairs Board Game
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Designed by Stephen Tavener, Artist Néstor Romeral Andrés, Stephen Tavener
Publisher's website https://nestorgames.com
Crosshairs is a combinatorial game with a strong WW1 aerial combat theme. Players each have a squadron of planes and move all of their planes each turn. Movement consists of either
a) a straight pass flight (no altitude change)
b) a climb (increasing the height of the piece by adding an additional ring) or
c) a dive (losing height to make a sequence of moves by removing one ring per descent height).
Pieces are captured when they are in the line of fire of two or more enemy planes. Clouds block line of fire and provide strategic cover during play.
If a player is reduced to having only one plane, he's shot from the sky (i.e., is eliminated from the game). A player wins when he reduces the only remaining opponent to only one plane. Games are brutal, fast, and fun.
Crosshairs Board Game: