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Aberration miniature

Miniatures Free
Plan Your Print
Needs about 3 g From the designer's print profile
What it takes
1 plate 1h 16m 3 g PLA
P2S, X1 Carbon, P1P, H2D, A1 mini, X1, H2C, P1S, H2S, X1E, A1, H2D Pro, X2D, A2L
Plate Details (1)
0.2 mm nozzle, all plates
Plate 1
1h 16m 3 g PLA · 3 g
Model Description
Glumble, the Many-Eyed Burrow Maw

A squat, unsettling little aberration with damp lavender skin, too many glossy red eyes, and a lipless mouth full of yellow fangs. Glumble looks slow and ridiculous at first glance, but it is surprisingly patient, hard to frighten, and uncannily aware of everything around it. It lurks in cellars, fungal caves, and forgotten ruins, staring silently until something gets too close. Despite its grotesque appearance, it is not always hostile; it is driven more by curiosity and hunger than malice.

Character Sheet

Name: Glumble, the Many-Eyed Burrow Maw
Race/Type: Small Aberration
Alignment: Neutral
Armor Class: 13
Hit Points: 27 (6d6 + 6)
Speed: 20 ft., burrow 10 ft.

STR 12 (+1)
DEX 8 (-1)
CON 13 (+1)
INT 5 (-3)
WIS 14 (+2)
CHA 7 (-2)

Saving Throws: Wis +4
Skills: Perception +6, Stealth +1
Senses: Darkvision 60 ft., tremorsense 20 ft., passive Perception 16
Languages: Understands Deep Speech but cannot speak
Challenge: 1 (200 XP)

Traits

Many-Eyed Awareness. Glumble has advantage on Wisdom (Perception) checks that rely on sight and cannot be surprised while conscious.

Low, Wide Body. Glumble has advantage on checks or saves made to resist being knocked prone.

Burrow Nesting. While on dirt, mud, or loose stone, Glumble can use a bonus action to partially bury itself. Until it moves, it has half cover.

Queasy Gaze. A creature that starts its turn within 10 feet of Glumble and can see at least three of its eyes must succeed on a DC 12 Wisdom saving throw or have disadvantage on its next attack roll before the end of its turn.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 7 (1d10 + 1) piercing damage.

Eye Flicker (Recharge 5–6). Glumble rapidly shifts all of its eyes in different directions. Each creature of Glumble’s choice within 15 feet that can see it must make a DC 12 Wisdom saving throw. On a failure, the creature is frightened until the end of its next turn.

Clumsy Lunge. Glumble moves up to 10 feet in a straight line and makes one Bite attack. If it hits a Small creature, the target must succeed on a DC 11 Strength saving throw or be knocked prone.

Behavior

Temperament: Skittish, food-driven, watchful
Favorite Food: Cave insects, mushrooms, scraps, and occasionally shiny magical objects it mistakes for fruit
Habitat: Damp tunnels, basements, abandoned shrines, wizard trash heaps
Treasure: Buttons, teeth, marbles, rings, glowing pebbles

Adventure Hook

Locals think a terrible demon is haunting the granary, but the culprit is just Glumble, who has nested beneath the floorboards and keeps stealing anything round, shiny, or edible.

creature cute monster aberrante dnd fantasy evil pathfinder aberration
Aberration box art Aberration 2025
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