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Stone golem for the game Dungeons and Dragons DND
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Colossal Stone Golem
* Armor: 17 (natural armor)
* Hit Points: 178 (13d10 + 104)
* Speed: 25 ft.
* STR: 24 (+7)
* DEX: 9 (-1)
* CON: 26 (+8)
* INT: 3 (-4)
* WIS: 11 (+0)
* CHA: 5 (-3)
* Saving Throws: Str +11, Con +12
* Damage Immunities: Poison, psychic; nonmagical damage other than adamantium
* Condition Immunities: Exhaustion, charmed, paralyzed, petrified, poisoned, restrained
* Senses: Darkvision 60 ft., passive Perception 10
* Languages: Understands commands given to it in its creator's language, but cannot speak. * Challenge: 10 (5,900 XP)
Traits:
* Magic Immunity: The golem is immune to spells of 5th level or lower unless so desired by its creator. It has advantage on saving throws against other magical spells and effects.
* Construct Nature: The golem does not need to breathe, eat, drink, or sleep.
Actions:
* Multiattack: The golem makes two fist attacks.
* Fist: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Damage: 20 (3d8 + 7) bludgeoning damage.
* Rockfall (Recharge 5-6): The golem slams the ground, sending rock fragments hurling in a 30-ft. cone. Each creature in the area must make a DC 18 Dexterity saving throw. On a failed save, it takes 22 (4d10) bludgeoning damage and is paralyzed. On a successful save, it takes half as much damage and is not paralyzed.
Notes:
* This golem is designed to be a considerable threat, ideal for mid- to high-level encounters.
* Its high Constitution and Strength make it durable and dangerous in close combat.
* Its immunity to magic can present an interesting tactical challenge for the party's spellcasters.
* The "Rockfall" action gives it good area damage and crowd control capabilities.