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Nemesis Lockdown + Stretch Goals all in base box
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I have created this insert with usage of GitHub - dppdppd/The-Boardgame-Insert-Toolkit: This OpenSCAD library was created to make it easy to create board game inserts with lids for either horizontal or vertical storage, without any programming required.
This insert is dedicated to Nemesis Lockdown with Stretch Goals and will hold sleeved cards aswell.
Features:
• Vertical storage
• Faster game setup
• Single box
• No lid ift
• Holds sleeved cards
Modular insert allows for faster game setup, as several compartments can be just opened and elements held in them can be easily accessed by anyone. Boxes with lids prevent components from mixing during storage or transport.
UPDATE: I have generated version with thicker lid pattern & added labels to the lids. Old version STLs are still available in folder. Labels should be oriented in same direction when everything is properly stored in the box. Thicker pattern should prevent issues with printing of the lids.
Overall game preparation time with this insert takes 15 minutes, as you get accustomed with what is where exactly.
Instructions for usage:
• Top layer: enemies miniatures, chytrids markers, doors & backpacks
• chytrid markers in one corner, two boxes one on top of another
• next to it place chytrid minis, those have same width on one side
• in remaining space next to chytrid minis place doors & gate
• then, above chytrid boxes, there is space for backpacks
• remaining space is for night stalkers
• Bottom layer: cards, tokens, characters, tiles
• start on one side with big cards, those boxes should take whole one side of box
• next to cards place hex tiles
• below that place character minis box
• on top of it place all big cardboard elements: elevator, chytrid board & scanner
• cover those up with player & enemies boards
• below place four boxes marked as Acrylics, those should take remaining space and align on one side
• noises and health/ammo
• fire/damage
• universal transparent markers & dice
• exploration tokens
• you should have one last line to fill up with boxes
• place dials & other box with same dimensions, one on top of another, next to acrylics boxes
• place enemy tokens & small cards in remaining space
• on top of enemy tokens and small cards place three small boxes
• emergency plans & cargo tokens
• energy zones & eggs
• player & enemy bodies
• I separate help cards per enemy and store them with events and attacks. Help cards with Cargo and Plans I place with Mars Surface cards
• Nightmares exploration tokens I keep with Mars surface exploration tokens
• Small tokens boxes: eggs & power sectors, enemy & player bodies, rescue plans & cargo & time & event markers
• One of boxes marked as acrylics should contain exploration tokens
• Feel free to paint labels on card boxes for easier reading
If you like my work, feel free to give a thumb up, rate & recommend to others!
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