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Gloomhaven Frosthaven Monster Dashboard HP Tracker
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After trying many different ways to track the monsters' HP and their conditions (app, numbered bases, damage tokens, etc.) I was a bit frustrated that it is so cumbersom. After many playtests, I finally arrived at this Monster Dashboard that makes monster tracking so much easier.
Key Features:
• Magnetized top dashboard that holds monster attack ( works with sleeved cards ) and stat cards and snaps onto the HP Tracker dashboard. It comes with pockets for standees and some slide in support so that the stat card holds snug. There is also a version for the GH 2nd edition Boss stat cards.
• Magnetized & stackable HP Tracker dashboard to track HP & conditions for 5 monsters up to 20HP each. Numbered (1-5) and with 9 condition slots (you need them for some characters ;) The HP Tracker dashboard snaps to other dashboards from the side so that everything remains stable on the table.
• If there are more than 5 monsters, attach one of the HP Tracker extensions that snaps onto the HP Tracker via magnets
• If a monster has more than 20 HP, use the +10 adapter for the HP marker
• Optional Elite marker that fits into the condition slots. Helped us to derive the appropriate attack values etc.
Additional Info:
• Top Dashboard: To magnetize a top dashboard you require two 8x2 mm magnets.
• HP Tracker: To magnetize a HP Tracker you require two 8x2 mm magnets and two or three 3x2 mm magnets.
• HP Tracker extensions: At least four 3x2 mm magnets
• When you use my .3mf file you have the right amount of everything for a 4 Player campaign (4 Top dashboards, 1 Boss Top dashboard, 4 HP Tracker, 6 HP Extensions, 4 high endstops, 26 low endstops, 12 Elite marker, 6 +10 marker, 26 HP marker)
Assembly:
• Slide the HP marker into the railing with the correct orientation. Then close the railing by pushing an endstop into the railings' end. Use a high endstop for the No. 5 Monster tracker railing to support the stacking of the HP Trackers.
Feedback:
There are so many great ideas and designers out there and it took me some time to get this one right for me, but I am sure there are still things that can be optimized. So please let me know what you think and I can easily modify the files and objects .