No cover

02 Hundred Hours: Escape from Stalag Luft III 2024

Expansion of 02 Hundred Hours: Night Raids in World War II

Design Graham Davey Publisher Grey For Now Games
2
Players
30–90
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for 02 Hundred Hours: Escape from Stalag Luft III

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Plucky POW airmen execute a massed breakout from their high-security prison camp. Pursued by the relentless German forces, how many will ultimately make it to safety?

This expansion adds special rules for escapees and motorbikes, plus a historical overview and five new missions, with a brand new play mode for the POWs' preparations right under the noses of the guards!

The Escapee and Motorbike models are ideal for use with the missions in the Escape from Stalag Luft III set, as well as things like the Hunted and Evade missions from the rulebook. However they may be fielded in any force if you so wish.

Starting the game with no weapons, Uniformed Escapees who are taken out have one final chance to heroically draw the enemy's attention away from their comrades. They can also loot weapons from the bodies of other fighters!

As you'd expect, the motorbike is considerably faster than other fighters, but is also a lot louder -- an interesting, new tactic for defending forces to try out!

--description from the publisher

Filed Under

Categories
Mechanics