← 18JP-T Up Close
18JP-T

18JP-T 2010

Design Toryo Hojo Art Toryo Hojo Publisher LOSER DOGS
7.0 /10
BGG rating
#18183
BGG rank
3.8
Weight
2–7
Players
5
Best at
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for 18JP-T

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

18JP-T is a Japanese 18xx game set in the Greater Tokyo Area. The rules for 18JP-T are identical to 1830, with the following changes:

The map shows the Greater Tokyo Area. The hexes are numbered from Ta76 to Tl198. Tokyo city consists of 7 hex marked T, upgrades cost ¥80 from yellow to green and again for green to brown. There are special "T" tiles for Tokyo in green, brown and grey (J01 to J13). There are 6 privates (A to F). There are 11 companies (grey, yellow, purple, dark-green, light-blue, red, pink, brown, light-green, orange, dark blue). 7 companies start in one of the 7 Tokyo hex, only 4 companies start outside of Tokyo. Each company has one or two special powers. Most companies have a red area as destination which provides double income. There are no sharp curves tiles, neither for plain tiles, small station tiles nor yellow large station tiles. Yellow tiles with one or two small stations can never be upgraded.

—user summary

Filed Under

Categories
Mechanics
BGG ratings
39 · geek rating 5.53
BGG data
refreshed Sep 7, 2026