18ZOO is an 18xx game designed for 2-5 players, playable in about 100 minutes.
Many unique features make it highly distinguishable:
No need to compute divisions or percentages
POWERS/INVENTIONS (privates) are FUN and exciting
Companies are opened in a ring order - first choice (and second choice) will make the game afresh
train RUN have a growing threshold in order to increase the stock value
eurogame style: the goal of route building is to be efficient throughout the game, instead of trying to achieve a local best run
Villages/dits and Hills/Mountains are not upgradable so route building is different in each game.
The goal of the design of 18ZOO is to have a game that last only 90-120 minutes, with the full narrative of a 18xx (both Stock Shenanigans and Operative Shenanigans), approachable by a wider audience (low calculus involved).
Animals, Economic, Print & Play, Trains, Transportation · Hexagon Grid, Modular Board, Network and Route Building, Stock Holding
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