1914: Revision Kit

1914: Revision Kit 1969

Expansion of 1914

Design Jim Dunnigan Publisher Poultron Press
6.4 /10
BGG rating
2.0
Weight
2
Players
240
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for 1914: Revision Kit

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Revision Kit for 1914 (also designed by Jim Dunnigan). Consists of new counters (unmounted in first printings, mounted in later printings), a new CRT and revised rules. This is not a stand-alone game. Additional parts (like the mapboard) from Avalon Hill's 1914 are required to play the revised game.

(from the Designer's Notes:)

"... one of the purposes of this revision is to include the "idiocy factor" in the game. This is done by using the Plan 17 rule. The Germans are given an additional boost by use of the "Forced March" rule; a rule which was inadvertently left out of the original game.

While we were at it, we thought we might try to make 1914 more playable.... in the revision we have included all of the "playability" elements left out of the original for the sake of extreme realism."

For those who do not have the revision kit:

Forced March: Each unit rolls on a D6 (as I recall this is limited to infantry and cavalry units) 1,2 Cannot move at all. 3-6 Gain 1 mp.

The Plan 17 rule requires the French to make 6 attacks on turns 1-3.

Filed Under

Categories
Mechanics
BGG ratings
7