← 26! Up Close
26!

26! 2009

Design Daniel Yovich Publisher Yovich Games
2–4
Players
10
Minutes
9
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for 26!

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Great for the classroom, teachers and family play. Involves chance and perception! Helps increase attention span, personal creativity, and problem solving skills!"

26! gets its name from the twenty six letters in the alphabet. The game consists of 54 playing cards. The object of the games is to win points by creating combinations of words and arithmetic equations that equal 26. The first player to reach 26 poinst wins the game.

Each card in the deck contains a single letter and a number. All of the letters of the alphabet are included, some more than others (like the letter E).

Each player is dealt six (6) cards. Players draw a card (either from deck or discard pile) and attempt to "go out" by using up all seven cards in their hand. All seven cards must be used to either form a word and create an equation that equals 26. A single hand can score from 3 to 5 points. Cards are then shuffled, and re-dealt. 26 points wins the game.

Example Cards in hand: Z-26, R-13, M-1, O-7, A-1,L-26 ...and Card Drawn: V-22. 5-letter word: "V-A-L-O-R" and the equation 26 / 1 = 26 (Z=26 and M=1). This hand would score 5 points.

Filed Under

Categories
Mechanics