5150: Fleet Commander

5150: Fleet Commander 2019

8.0 /10
BGG rating
1–2
Players
30–90
Minutes
14
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for 5150: Fleet Commander

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job!

Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being…

In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force or Fleet; not a few ships.

Inside you’ll find:

Rules for Fleet size combat from 3 to 30+ ships.

Easy to use Campaign rules that link your battles so what happens in one battle affects the next.

Four, four; ready-made Campaigns where we’ve done all the work for you.

Info and specs for six different Factions in the 5150 Universe.

Totally compatible with our other 5150 titles, especially 5150 Star Navy.

Over 120 color card stock ships representing eight different Fleets from Humanoid to Apelike as well as Pirates and Merchants.

All this and much more…

5150 Fleet Commander has been made to be played solo, as well as co-operative against the games and head-to-head against your friends.

Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet in being…

—description from the publisher

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 7, 2026