A roll&write take on classic travelling games, A Tour of the Realm sees two to four players compete to visit all locations on a map and make it back to the start.
Each turn, you first roll for possible moves and then reveal your possibilities to other players one by one, committing specific values to routes to use or hinder others.
—description from the designer
Dice, Print & Play, Travel · Different Dice Movement, Network and Route Building, Point to Point Movement, Race
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