Afrika Army Korps II: Torch

Afrika Army Korps II: Torch

1–2
Players
2
Best at
90–150
Minutes
0
Age

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Expansions & Promos

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About the Game

Afrika Army Korps II: Torch covers part of the battle for North Africa using the DAMOS rule-set and provides a solid way to experience the game under conditions radically changed from the Barbarossa series. Without having to worry about bogs, swamps and unreliable steppe, the desert becomes a tankers paradise.

Exclusive rules for movement, sea transport, logistics and more allow players to combine the Afrika Army Korps games with any other games in the DAMOS series in order to create either a mini-monster or linked campaign game. Using the classic AH Afrika Korps as inspiration, AFRIKA ARMY KORPS series offers a brand new take on the campaign at the strategic scale hex-size of 25 miles per hex. Combat is in hex and opportunities for encirclement abound for both sides.

Players can combine AAK, AAK II TORCH, and AAK III TUNISIA to simulate the entire North African campaign.

WEIGHT: 6/10

SOLITAIRE: 7/10

PLAYERS: 1-2

—description from the publisher

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Mechanics
BGG data
refreshed Sep 7, 2026