Box 11.7 × 9.9 × 2.3 in (29.7 × 25.1 × 5.8 cm)
· English edition (1996). Editions vary, check your copy before printing an insert.
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.
Aviation / Flight, Economic, Territory Building · Area Majority / Influence, Chit-Pull System, Dice Rolling
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