Anima Tactics: Frey

Anima Tactics: Frey 2009

Expansion of Anima Tactics

8.0 /10
BGG rating
3.0
Weight
2
Players
60
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Anima Tactics: Frey

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Adolf Brunner’s twin daughters, Frey and Freya have been raised as living weapons whose sole purpose is destroying Adolf’s enemies. Inheriting bestial spirit power from their mother Tuan Dalyr and modified with enhanced physical abilities due to their father’s experiments, they are terrifyingly inhuman predators. Frey and Freya aren’t driven by evil and cruelty, sadly depravity and death is all they have ever known.

Dark Azur Alliance Prowler - Lv. 40 At 5 | Dm 3 | Df 10 | Ar 0 | LP: 12 | Re 10 | Mo 12/16 | AP 3/4 Innate abilities: Open Movement Unbound: At the end of the Maintenance phase roll a dice. On 6+, Frey suffers Berserk Lvl 1. oo - Stealth (Subterfuge, Effect) Frey becomes Hidden. Upkeep: o ooo - Fimbulvetr (Subterfuge, Charge) +4 Attack. This Charge cannot be intercepted. If this Charge causes damage, the enemy Unit loses all of its Action Points. Effect 14. Frey may only use this Charge if she is Hidden. ooo - Unbound Beast (Ki, Charge) +3 Damage. Frey can only use this Charge if she is Berserk. If this Charge deals damage to an enemy Unit, remove 1 Berserk counter from Frey. A part of Team Puppet Master along with Adolf and Freya.

Filed Under

Categories
Mechanics
BGG ratings
2