Anima Tactics: Hecatondies Zero Sigma

Anima Tactics: Hecatondies Zero Sigma 2011

Expansion of Anima Tactics

9.0 /10
BGG rating
2
Players
60
Minutes
12
Age

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About the Game

Neutral Wissenschaft Mystic Warrior Leader - Lv. 80

At 7 | Dm 6 | Df 9 | Ar 4 | LP: 18 | Re 10 | Mo 12/16 | AP 3/5

Innate Abilities: Flight, Immunity (Poison)

Technomagical Golem: Zero is a Gear and thus can't be assigned Advantage Cards

o - Prehensile Tail (Ki, Attack) This attack causes no damage. If it hits the target suffers Paralyze Lv. 1 effect 15. Limit: Once per turn

oo - Code-34: Execution (Ki, Attack)

+ 5 damage. This attack can only be used on a Paralyzed Character

ooo - Code-11: Destroyer Dome (Magic, Ranged Attack) Distance 16". If this Attack hits its target, then all units within 2" of the target also suffer the attack.

ooo - Force Shield (Ki, Attack)

+ 3 Attack. This attack causes Throw

ooooo - Code-66 Terminus (Ki, Charge)

+ 3 Attack / +2 Damage

Power Cells

At the Start of the game put 3 "Energy" tokens on this card. Once per turn, as a reaction, you may spend 1 energy token from this card to have Zero gain 1 of the following bonuses until the end of the turn:

Code -11: Destroyer Dome gets +2 Damage and will affect units within 4" of the target instead of 2". Code-34 Execution cost is reduced by 1 Action Point. Code-66: Terminus causes Throw and ignores the defender's armor.

Filed Under

Categories
Mechanics
BGG ratings
2