Anima Tactics: Hecatondies Zero Sigma 2011
Expansion of Anima Tactics
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My Copy & Notes
My Prints for Anima Tactics: Hecatondies Zero Sigma
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Expansions & Promos
No expansions or promos on record for this game.
About the Game
Neutral Wissenschaft Mystic Warrior Leader - Lv. 80
At 7 | Dm 6 | Df 9 | Ar 4 | LP: 18 | Re 10 | Mo 12/16 | AP 3/5
Innate Abilities: Flight, Immunity (Poison)
Technomagical Golem: Zero is a Gear and thus can't be assigned Advantage Cards
o - Prehensile Tail (Ki, Attack) This attack causes no damage. If it hits the target suffers Paralyze Lv. 1 effect 15. Limit: Once per turn
oo - Code-34: Execution (Ki, Attack)
+ 5 damage. This attack can only be used on a Paralyzed Character
ooo - Code-11: Destroyer Dome (Magic, Ranged Attack) Distance 16". If this Attack hits its target, then all units within 2" of the target also suffer the attack.
ooo - Force Shield (Ki, Attack)
+ 3 Attack. This attack causes Throw
ooooo - Code-66 Terminus (Ki, Charge)
+ 3 Attack / +2 Damage
Power Cells
At the Start of the game put 3 "Energy" tokens on this card. Once per turn, as a reaction, you may spend 1 energy token from this card to have Zero gain 1 of the following bonuses until the end of the turn:
Code -11: Destroyer Dome gets +2 Damage and will affect units within 4" of the target instead of 2". Code-34 Execution cost is reduced by 1 Action Point. Code-66: Terminus causes Throw and ignores the defender's armor.
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