Anima Tactics: Lilian Virgil

Anima Tactics: Lilian Virgil 2008

Expansion of Anima Tactics

8.3 /10
BGG rating
3.0
Weight
2
Players
60
Minutes
12
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Anima Tactics: Lilian Virgil

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Lady Lilian Virgil, Knight of the Fifth Heaven, is a fighter of indisputable talent that combines her sacred powers with her martial skill to serve the Empress.

Light Empire Warrior/Mystic - Lv. 45 At 5 | Dm 4 | Df 8 | Ar 2 | LP 13 | Re 10 | Mo 8/12 | AP 3/4 Aura of Protection: Any friendly Unit within Lilian's Control Zone (except herself) gets +1 Resistance. o - Breath of Life (Magic, Effect) All friendly Units that are in base-to-base contact with Lilian get Healing Lv 1. Limit: Once per Turn. ooo - Sacred Seal (Magic, Attack) While making this attack, Lilian has Critical Mastery. If this attack causes damage, the target suffers Seal Lv 2. Effect 16. oo - Inspiration (Special, Effect) This ability may only be used at the end of the Recovery Phase. Any friendly character within Lilian's Control Zone may Charge for one less Action Point than normal this Turn. Special Charges are also affected by this skill. Limit: Once per game. A part of Team Weapons of Azrael along with Macbeth.

Filed Under

Categories
Mechanics
BGG ratings
3