Anima Tactics: Type 012 Hunter

Anima Tactics: Type 012 Hunter 2011

Expansion of Anima Tactics

8.0 /10
BGG rating
3.0
Weight
2
Players
60
Minutes
12
Age

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About the Game

The Hunters are powerful, beastly, necromantic weapons made by Black Sun. They are a deadly combination of strength, brutality, and supernatural speed.

Neutral Black Sun Prowler Undead - Lv. 35+ Att 4 | Dam 5 | Def 9 | Arm 3 | LP: 20 | Res 10 | Mov 12/16 | AP 2/4 Availability: Type-012s aren’t unique and you may include 1 for every 150 levels available to your party. Innate Ability: Damage Resistance Modified Claws and Jaws: Attack made by the Type-012 ignore 1 point of the targets Armor. Dead Eyes: The Type-012 gets +1 to its Seek rolls. Regeneration: The Type-012 recovers 3 Life Points at the beginning of each Recovery Phase. Primary Rabies: Whenever the Type-012 takes Damage, it must make an Uncontrollable check. Berserker: While out of control, the Type-012 gets +1 Attack and +1 Damage. ooo Coil (Ki, Charge) +2 Damage, This attack causes Throw. While the Type-012 is out of control, it will always use this Charge instead of the Basic Charge.

Type-012 Modifications A Type-012: Hunter may be given one of the following upgrades, increasing their basic Level by the amount noted: Type-012a Viper Levels: +5 Whenever an attack made by the Type-012a deals damage, its target suffers Poison Lv. 2 Effect 17. Type-012b Deathseeker Levels: +5 The Type-012b gets Open Movement and doesn’t require Line of Sight to declare a Charge against an enemy Unit. Type-012c Regenerating Levels: +5 The Type-012c recover 6 LP instead of 3 at the beginning of each Recovery Phase. Type-013 Advance Hunter Levels: +10 The Type-013 recovers an additional Action Point per turn, and no longer has the Primary Rabies ability. In addition to one of the above options, the Type-012 may also be given the following upgrade, increasing their basic Level by the amount noted: Final Protocol Levels: +5 When the LP of the Type-012 reaches 0 or less, remove it from the game as normal and replace it with a marker the same size as it base. At the beginning of the next Action Phase, before any Character is activated, make an attack (6 ATT 6 DAM) that effects all Units within 3 inches of the marker. Remove the marker after the attack is resolved.

Filed Under

Categories
Mechanics
BGG ratings
1