No cover

Apotheosis of Technology 2011

Design Lloyd Krassner Publisher Warp Spawn Games
4.0 /10
BGG rating
3.0
Weight
2–4
Players
0
Age

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Expansions & Promos

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About the Game

A card game for 2-4+ players with the theme of Technological Advancements of the next 1000 Years.

Players share a common set of Victory Tokens (VT), Research Tokens (RT) and Energy Tokens (ET).

There are 10 small decks with each deck representing a century. Each card represents a new technology, event, discovery, or social change. When played, cards will cause players to gain VT, RT, ET, steal cards from other players, increase hand size etc.

Each player starts with 10 VT and is dealt 2 cards from the 21st Century Deck. (Disaster cards are discarded and redrawn).

Players take turns with each turn comprising 4 Phases.

1. Resource Phase

Gain 1 Research Token and 1 Energy Token

2. Discovery Phase

Draw 1 card from the current deck (the oldest deck that still has at least 1 card in it). If the deck runs out go on to the next deck. Pay 5 RT to draw an extra card. Whenever you draw a disaster card reveal and play it immediately. Resolve the disaster and continue drawing. When Disaster cards are played, they are removed from the game. Every player starts with a pick ability of 1. For every increase in pick ability (as a result of card play), you may, when drawing a card, draw an extra card, pick 1 of your choice and place the others back on the top of the deck. (Disasters don't count against your pick limit).

3. Implementation Phase

Play 1 card from your hand to the table. Pay 5 ET to play an extra card.

4. Progress Phase

Max hand size is 4 cards. Discard excess cards. (If a card is discarded it goes to the bottom of its deck).

The game ends when the Apotheosis of Technology card (in the 30th century deck) is revealed. The player with the most Victory Tokens at the end of the game wins.

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Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 7, 2026