Arc of Fire: Squad to Company-Level Infantry and Armor Battles from 1900 to 2000

Arc of Fire: Squad to Company-Level Infantry and Armor Battles from 1900 to 2000 2002

7.5 /10
BGG rating
2.5
Weight
2
Players
180
Minutes
12
Age

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Expansions & Promos

28 on record
Skirmish Elite: Normandy '44 – Operation Overlord 2013 Skirmish Elite: Normandy '44 – Falaise Firestorm 2012 Commonwealth Skirmish Scenarios: World War II – ETO 1940-45 2009 Skirmish Elite: Combat Jump – Sicily 2009 SkirmishCampaigns: Normandy '44 – Red Devils of the Orne 2008 Skirmish Elite: Aussies at Bardia 2008 WWII Eastern Front Skirmish Scenarios 2008 SkirmishCampaigns: France '40 – Withdrawal to Dunkirk 2007 SkirmishCampaigns: Russia '41 – North to Leningrad! 2006 SkirmishCampaigns: Belgium '40 – Hunters of the Ardennes 2005 Skirmish Elite: Crete – Stalemate in the East 2005 SkirmishCampaigns: Normandy '44 – Monty's EPSOM 2004 SkirmishCampaigns: North Africa '40-'41 – Italian Misadventure and Arrival of the DAK 2004 Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1 2004 The Face of Battle: The Hill Battles – Khe Sanh, Vietnam: 1967 2004 SkirmishCampaigns: Heroes of Omaha and Panzer Lehr 2003 SkirmishCampaigns: Red Guards at Kursk 2003 SkirmishElite: Screaming Eagles at Hamburger Hill 2003 Skirmish Elite: The Russo-Polish War 1919 – Battle of the Borderlands 2003 SkirmishCampaigns: Gross Deutschland at Kursk 2002 SkirmishCampaigns: France '40 – The Ghost Division 2001 SkirmishCampaigns: Normandy '44 – First Hours 2001 SkirmishCampaigns: Russia '41 – Ghosts at Smolensk 2001 SkirmishCampaigns: Poland '39 – The Black Brigade 2000 SkirmishCampaigns: Russia '41 – Into the Ukraine 2000 SkirmishCampaigns: France '40 – Battles for the Meuse 1999 SkirmishCampaigns: Norway! 1999 SkirmishCampaigns: Russia '41 – Drive on Minsk 1999

About the Game

A modern arms miniatures game that seems to have grown out of the advances made in the BGWWII rules. It includes scenarios for WWI, WWII, Angola, Vietnam, and the Boxer Rebellion. The scale is 1:1 skirmish.

Arc of Fire (AoF) is intended for games employing forces up to company level, with from one squad to three platoons on each side using 10mm-28mm miniatures, often with armor or artillery support. One of the prime design goals of AoF was to find a level of detail that was fun and easy, but still captured the flavor of skirmish gaming. If rifle magazine capacities, tanks’ power-to-weight ratios, or the quantity of high explosive in particular shells are the type of factors you really want in a game, you should probably not be looking at this book. The basic assumption of AoF is that leadership, training, organization and motivation are more important than minor technological advantages in deciding who wins. By concentrating on these rather than on ‘kit’, AoF produces a fast and exciting game that is more realistic than many games that obsess about technical detail.

Expanded by:

The Face of Battle: The Hill Battles – Khe Sanh, Vietnam: 1967

Filed Under

Categories
Mechanics
BGG ratings
20
BGG data
refreshed Sep 7, 2026