Arc of Fire: Squad to Company-Level Infantry and Armor Battles from 1900 to 2000 2002
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Expansions & Promos
28 on record
Skirmish Elite: Normandy '44 – Operation Overlord
Skirmish Elite: Normandy '44 – Falaise Firestorm
Commonwealth Skirmish Scenarios: World War II – ETO 1940-45
Skirmish Elite: Combat Jump – Sicily
SkirmishCampaigns: Normandy '44 – Red Devils of the Orne
Skirmish Elite: Aussies at Bardia
WWII Eastern Front Skirmish Scenarios
SkirmishCampaigns: France '40 – Withdrawal to Dunkirk
SkirmishCampaigns: Russia '41 – North to Leningrad!
SkirmishCampaigns: Belgium '40 – Hunters of the Ardennes
Skirmish Elite: Crete – Stalemate in the East
SkirmishCampaigns: Normandy '44 – Monty's EPSOM
SkirmishCampaigns: North Africa '40-'41 – Italian Misadventure and Arrival of the DAK
Skirmish Elite: Struggle for Maleme – The Invasion of Crete, Vol.1
The Face of Battle: The Hill Battles – Khe Sanh, Vietnam: 1967
SkirmishCampaigns: Heroes of Omaha and Panzer Lehr
SkirmishCampaigns: Red Guards at Kursk
SkirmishElite: Screaming Eagles at Hamburger Hill
Skirmish Elite: The Russo-Polish War 1919 – Battle of the Borderlands
SkirmishCampaigns: Gross Deutschland at Kursk
SkirmishCampaigns: France '40 – The Ghost Division
SkirmishCampaigns: Normandy '44 – First Hours
SkirmishCampaigns: Russia '41 – Ghosts at Smolensk
SkirmishCampaigns: Poland '39 – The Black Brigade
SkirmishCampaigns: Russia '41 – Into the Ukraine
SkirmishCampaigns: France '40 – Battles for the Meuse
SkirmishCampaigns: Norway!
SkirmishCampaigns: Russia '41 – Drive on Minsk
About the Game
A modern arms miniatures game that seems to have grown out of the advances made in the BGWWII rules. It includes scenarios for WWI, WWII, Angola, Vietnam, and the Boxer Rebellion. The scale is 1:1 skirmish.
Arc of Fire (AoF) is intended for games employing forces up to company level, with from one squad to three platoons on each side using 10mm-28mm miniatures, often with armor or artillery support. One of the prime design goals of AoF was to find a level of detail that was fun and easy, but still captured the flavor of skirmish gaming. If rifle magazine capacities, tanks’ power-to-weight ratios, or the quantity of high explosive in particular shells are the type of factors you really want in a game, you should probably not be looking at this book. The basic assumption of AoF is that leadership, training, organization and motivation are more important than minor technological advantages in deciding who wins. By concentrating on these rather than on ‘kit’, AoF produces a fast and exciting game that is more realistic than many games that obsess about technical detail.
Expanded by:
The Face of Battle: The Hill Battles – Khe Sanh, Vietnam: 1967
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- BGG ratings
- 20
- BGG data
- refreshed Sep 7, 2026