Arkham Express

Arkham Express 2010

Design David Willems Publisher (Self-Published)
5.6 /10
BGG rating
#25325
BGG rank
1.5
Weight
1–4
Players
10
Minutes
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Arkham Express

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Arkham Express is a cooperative dice-based game designed by David Willems. Players are working together to gather clues, kill monsters, close gates and eventually defeat the Great Old One (Cthulhu).

Players will select characters, each with a unique special ability. During a player's turn they will roll 5 dice with unique symbols on each side, after rolling they have the option of re-rolling 3 more times. If the "Monster" symbol is rolled on a die it is locked and cannot be re-rolled. If 3 Monster symbols appear a new gate opens and a monster appears in Arkham. The other sides of the dice include movement points, clue tokens (used to close gates), healing, and combat symbols (used when fighting the monsters guarding the gates). Each player must carefully choose how to use their symbols to move around and try to close and collect six gates. If six gates are open on the board the players automatically lose.. However if the players manage to close six gates Cthulhu awakens and players must try to defeat him with their remaining items and abilities.

This game is in no small part inspired by Felbrigg Herriot's (FNH1) wonderful Dune Express game.

Filed Under

Categories
Mechanics
BGG ratings
54 · geek rating 5.50
BGG data
refreshed Sep 7, 2026