Full Ascension set required for this expansion
Rise of Vigil introduces treasure cards to the game system, with all treasure cards in this set being Energy Shards. When a treasure card is drawn from the shared deck, you place it in the empty space in the shared pool, then continue to draw until you reveal a hero, monster, or construct to cover the treasure. When you acquire or defeat that top card, you also gain the treasure, which is added to your deck like hero and construct cards. When you play a treasure from your hand, you immediately draw another card from your deck; more importantly, you can use the energy on these cards to activate special powers on certain heroes, constructs, and monsters. (Non-treasure cards can also provide energy, but they are usually worth VPs, whereas treasure is worthless aside from the energy.) Energy available on a turn can be "spent" more than once, so if you have two energy, you can power up all cards with an Energize cost of two or less.
Note: Ascension Center Deck Sets include every center deck card from the original set, along with unique card types, rules, and components needed to play. However, these sets do not include starting cards & the always available cards, honor tokens, a game board, or the original box and therefore require an appropriate base set which contain those necessary game components.
Expansion for Base-game, Card Game · Deck, Bag, and Pool Building, Hand Management, Open Drafting
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