← Assassin's Guild Layer by Layer
No cover

Assassin's Guild 2017

Design Jamie Jolly Publisher (Self-Published)
10.0 /10
BGG rating
2–6
Players
15–30
Minutes
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Assassin's Guild

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

A push your luck your luck card game where players compete to eliminate marks and collect bounties set by the Assassin's Guild. The player with the biggest pile of gold at the end wins.

The game is a set of quick rounds, mark cards go up on the Guild notice board each with a variable bounty depending on which method is used to dispose of the target. Players have 4 cards representing different kill methods and 3 attempts per round to eliminate the marks.

Assassins play their attempt face down so everyone knows who your going for but not how. Using a gun is quicker but is worth little, while arranging an accident pays much better, but takes more time. The quickest assassin to get to a mark wins the bounty. Should two assassins use the same method however thing get awkward and neither gets the kill.

Players also compete to complete several missions laid out by the guild so that they an become assassin of the month and have the power to tip off the fuzz to harass their rivals.

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 5, 2026