No cover

"Auf die Plätze" ... unser Chemnitz-Spiel 1999

2–6
Players
45
Minutes
8
Age

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Expansions & Promos

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About the Game

The aim of this game is to occupy sights (places) of Chemnitz and get the most points.

The starting player draws a location card and places it at the corresponding location. This marks the start location for everyone. Everyone moves to a location (sight) during the first turn starting from the start location. Every time someone moves, a location has to be reached.

Movements are allowed in one direction only (shortest path): to the side, forwards, or diagonal. A chip gets placed in each tile. This applies to the target location as well. For each path up to six chips can be used. An already occupied tile can be skipped, but not a location or multiple occupied tiles. For each location up to 4 chips (own or foreign) are allowed, but only one per turn. After occupying a location the current player can (but does not have to) draw a location card and auction it.

A chip gets payed to the register and the card is auctioned. Up to 6 chips can be offered. If somebody offers six chips, the auction stop immediately. An auctioned location card can be used starting with the next round. Starting with the second turn, each player can choose: Either walk and auction or "cap". This means that one location card is placed on the corresponding location, or another location. When capping, you can place as much chips on the location card as there are beneath it. A "capped" location is locked.

The "i" wild card can be used to either "cap" a chosen location, the "IHK" wild card to get the own chips back from the register immediately. If it is passed on, the receiving player has to take back all of its own chips from the register. If the "i" wild card is drawn, the "i-Chemnitz-Service" will be the start location. When starting from the start location is not possible any more, because all the tiles around it are occupied already, another location card gets drawn as the start location. The game ends when someone runs out of chips.

Scoring: Only "capped" tiles with at least one chip on it get scored. For correctly "capped" tiles all chips are counted for the corresponding person. For incorrectly "capped" tiles only chips of the "capping" person are counted, and only if the player has at least one chip beneath the location tile. All other chips are lost. Some special points can be gained by having matched places you wrote down before the start of the game.

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BGG data
refreshed Sep 7, 2026