Autonomía Zapatista

Autonomía Zapatista 2021

Publisher (Self-Published)
7.0 /10
BGG rating
#22801
BGG rank
1.8
Weight
2–6
Players
3
Best at
30–45
Minutes
10
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Autonomía Zapatista

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Zapatista Autonomy is a board game in which we collaborate to build autonomy in a Zapatista caracol. It was created by the European social movement in support of the Zapatistas, in order to support the Zapatista journey to Europe in 2021.

The goal of the game is to achieve the 13 Zapatista demands and the 7 principles of leading by obeying before the end of the tenth round of the game. In order to do this, you will have to cultivate the land, build houses and community infrastructure, train the promoters, fight against threats, etc.

The 13 Zapatista demands are:

Land Democracy Labor Freedom Food Information Housing Culture Health Justice Education Peace Independence

Each demand is achieved when the two required objectives, indicated on the back of the card, are met.

The 7 principles of leading by obeying are:

To serve others, not serve oneself. To represent, not to supplant. To build, not to destroy. To obey, not to order. To propose, not to impose. To convince, not to defeat. To work from below, not seek to rise.

Each principle is achieved by convening the Good Government Council.

Turn Sequence: In each turn, these 3 phases are carried out: 1. Show context cards 2. Roll and place dice 3. Resolution of the turn

End of the Game: If at the end of a round you have achieved the 13 Zapatista demands and the 7 principles of leading by obeying, you have won the game. If any demand or principle is still missing when you have completed 10 game rounds, you have lost the game.

Filed Under

Categories
Mechanics
BGG ratings
39 · geek rating 5.51
BGG data
refreshed Sep 7, 2026