← BA-KAR-EE Up Close
BA-KAR-EE

BA-KAR-EE 1935

Design (Uncredited) Publisher Jarvis Porter Ltd
5.0 /10
BGG rating
3–6
Players
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for BA-KAR-EE

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Rare card game that uses standard playing cards with the addition of 8 Royal Aces and eight Jokers. As there are two packs, this makes a total of 120 cards per game.

The game is a curious mix of Rummy and Whist. Each player gets 18 cards dealt to them. There now begins a phase of drawing and discarding until a player lays down a run or set of 5 cards (5 Nines or a run of five, for example). Bonuses and penalties are then scored and every player must reduce their hand to 13 cards.

Then the auction begins and one player (or team if playing partnerships) will win the auction and then need to make that many tricks as bid. Card play is exactly the same as standard games like Whist. Royal Aces secured in this phase (or Release) score sizeable bonus points.

It can be seen that strategy is needed at every phase. If you use a high scoring 5 cards in the first stage (known as Release), the cards used will not be available to you for the auction and card-play in the 2nd phase.

The object is to be the first player (or partnership) to score 1,000 points.

Filed Under

Categories
Mechanics
BGG ratings
1
BGG data
refreshed Sep 7, 2026