Barbarossa's Climax:  Moscow 1941

Barbarossa's Climax: Moscow 1941 2013

Design Lou Coatney Art Lou Coatney Publisher (Web published)
7.5 /10
BGG rating
2.0
Weight
1–6
Players
2
Best at
300
Minutes
10
Age

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Expansions & Promos

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About the Game

My proposed successor to a Moscow-Campaign-scale/-type game, Barbarossa's Climax: Moscow 1941, available as a free print (off, assemble,) and play game at www.CoatneyHistory.com/BarbClim.htm .

As relatively simple as it is, it is still a 4-player afternoon-and-evening - weekend - game. There *is* a system-introducing Battle for Tula subgame with it (like 1st Alamein is the subgame for my larger Battles for Alamein, and I have also just completed a smaller scaled Battle for Moscow game, Moscow vs. Barbarossa 1941 - at www.CoatneyHistory.com/MvB41.htm - which incorporates and demonstrates (in its smaller and more simple format) many of BC's basic design concepts).

6-day turns, 10mis/16kms per hex, brigade-division level, Blitzkrieg breakthrough phase (in addition to higher odds BReakthrough combat results enabling a unit to attack twice), Combat Odds Round Off (including UP) and *Expansion* Rule, Russian Katyusha Rocket Regiments (8, eventually), the obligatory Siberian Reserve Gamble, and more.

Over 300 units, most of them infantry having Entrenched/(Artillery-)Emplaced backside.

Filed Under

Categories
Mechanics
BGG ratings
2
BGG data
refreshed Jul 28, 2026