Bastogne or Bust

Bastogne or Bust 1994

7.0 /10
BGG rating
2.3
Weight
2
Players
2
Best at
600
Minutes
0
Age

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My Prints for Bastogne or Bust

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Expansions & Promos

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About the Game

I designed BOB to be the last word on low to medium complexity Bulge games. I enjoy playing Bulge games but I never found one that satisfied me. So I decided to make my own.

BASTOGNE OR BUST is a single-map, regimental treatment of the Battle of the Bulge. This is a PLAYER'S game! Designed on purpose to be more of a warGAME than a simulation. It addresses a number of pet peeves of mine in regard to Bulge games I'd played over the years. Some of these issues include:

OFF BOARD MOVEMENT CHART [what happens to all those pieces that 'exit the map?'] STACKING POINTS [one of the greatest mechanics of all time - why don't designers use it more often?] COMMAND & CONTROL [divisional bonuses for unit cohesiveness] SUPPLY DIFFERENCES [different effects on ALLIES vs GERMANS] INITIATIVE [essentially, the 5-1 column on the CRT is gone] NO OVERRUN [squads held crossroads against regiments] NO WEATHER RULES [weather is reflected in air support] VON DER HYDTE [ALWAYS gets on the board] STREAMLINED PLAY [I don't need water allocation points]

Referred to affectionately by wargamers as BOB, I like to refer to it as The World's Finest Bulge Game. All of the artwork was done by myself - including the counters which were hand drawn!

22" x 34" map [printed on four 11" x 17" cardstock sheets] 600 counters [printed on 2 sheets of 8.5" x 11" label paper] 2 OOB/OOA set-up sheets 1 OFF-BOARD MOVEMENT CHART 2 Player Aid Cards 1 example sheet

This is the original TERRAN GAMES dtp publication of BOB showcased at ORIGINS '94 in San Jose, not the TERRAN GAMES, INC. version published a year later with all new [gorgeous] graphics by Mark Simonitch.

Filed Under

Categories
Mechanics
BGG ratings
5