Battle of the Bulge: Crisis in Command – Volume 1

Battle of the Bulge: Crisis in Command – Volume 1 2012

7.7 /10
BGG rating
2.8
Weight
1–2
Players
2
Best at
0
Age

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About the Game

John Butterfield's Battle of the Bulge is an analog version of the popular iOS wargame published by Shenandoah Studio. This printed version was made available as a Kickstarter incentive to supporters of Shenandoah's project.

Game covers the entire area of the conflict, and runs from December 16th through the 28th. Units are generally divisional in scale, with some brigade and regimental units. Map is divided into areas, regulating movement and combat. Multiple turns during each "day" are performed IGo-UGo, starting with the player having initiative for the day. A single area is activated, and the units within are given the option of moving. A player may also choose to "pass". Each "day" begins at 0600hrs, with an interesting mechanic of rolling for the amount of elapsed time for each turn, where a turn can be as short as zero minutes to as long as three hours. Each "day" ends when the time record for the day passes 1800hrs (or both players pass). Combat occurs at then end of any turn where units of opposing sides occupy the same area. Combat is done by rolling 10-sided dice for each strengthpoint of either infantry or armor in the combat, with simultaneous losses. Victory is gauged by the accumulation of points for enemy casualties, objective spaces, and Axis across the Meuse/exiting the western map edge, with daily sudden-death victory point levels.

Components consist of an 11' x 17" mounted map, 180 mounted counters/markers, a 12-page rule booklet, terrain effects chart, hours in the day and victory point charts, plastic bags for counter storage, and four ten-sided dice.

Filed Under

Categories
Mechanics
Also known as
John Butterfield's Battle of the Bulge: Crisis in Command – Volume 1
BGG ratings
12
BGG data
refreshed Sep 5, 2026