Design by Herbert A. Beas II, Randall N. Bills, Ken Horner, Nick Marsala, David L. McCulloch, Mike Miller, Joel Steverson, Andreas Zuber
Art by Doug Chaffee, Shane Hartley, Mike Jackson +9 more · Published by Catalyst Game Labs
How does a MechWarrior interface with a BattleMech? How does a ProtoMech really work? When was the Gauss rifle or the Particle Projector Cannon developed? Or how can I just make my own, cool and unique BattleMech design? If you've ever been plagued by these questions, then get on your coveralls and make sure you’ve got your astech certification, because you’re about to dive into BattleTech construction!
A companion volume to Total Warfare, the BattleTech TechManual combines all the construction rules for the various units presented in that core rules set. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. More than just a rulebook, however, the TechManual presents numerous source book-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado!
Expands:
BattleTech: Total Warfare
Book, Expansion for Base-game, Fighting, Science Fiction, Wargame · Dice Rolling, Grid Movement, Hexagon Grid, Paper-and-Pencil, Role Playing, Variable Player Powers
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