Begird is a drawless two-player game played on a hexagonally shaped board with side lengths alternating between 9 and 10. 15 islands of cells surround the initially empty board. Each player takes possession of an entire set of stones of one color, black or white.
Players take turns adding their stones to the board, one stone per turn. Black makes the first placement of the game. Each player will always have a placement available on his turn and must make one. Begird makes use of the pie rule.
To win you must form a group of your stones such that:
Your group connects to at least three islands.
The shortest possible sequence of islands that includes the islands connected to your group is comprised of at least nine islands.
Begird generalizedBegird can be played on any board with an odd multiple of three islands. To win you must form a group of your stones such that:
Your group connects to at least three islands.
The shortest possible sequence of islands that includes the islands connected to your group is comprised of at least half of three more than the total number of islands.
The Game of Y is a special case of Begird.
Abstract Strategy · Chaining, Connections, Enclosure, Hexagon Grid, Paper-and-Pencil, Pattern Building, Pattern Recognition, Tile Placement
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