Design by Phil Eklund
Art by Tim Park · Published by Sierra Madre Games
In Bios: Megafauna, a reworking of Phil Eklund's own American Megafauna, players start as proto-dinosaurs or proto-mammals, starting in the post-holocaust world of the Permian catastrophe. Animals are tracked by dentition, size, aggressiveness, swiftness, browsing, grazing, burrowing, swimming, behavior, and insect-eating. Plants and animals that have gone extinct are collected in an area on the map called the tarpits. These tiles are distributed among the most populous players as victory points during four scoring rounds.
Players cope with intense competition and environmental changes by starting new species and mutating them. Create bizarre chimeras, from vegetarian velociraptors to flying dolphins. Establish subterranean civilizations, tame fire, or just be super-sexy.
Reimplements:
American Megafauna
Animals, Environmental, Prehistoric · Area Majority / Influence, End Game Bonuses, Events, Grid Movement, Hidden Victory Points, Increase Value of Unchosen Resources, Movement Points, Multi-Use Cards, Open Drafting, Simulation, Solo / Solitaire Game, Square Grid, Sudden Death Ending, Tags, Variable Player Powers, Variable Set-up
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