Blood Before Richmond: Savage's Station 2015
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for Blood Before Richmond: Savage's Station
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
Savage's Station is the third game in the Blood Before Richmond series, following Gaines's Mill and Glendale & White Oak Swamp; it actually takes place between those two.
The story of the Seven Days is the story of bizarrely incompetent leaders and badly-timed attacks, but Savage's Station really takes the cake. The usually wily Rebel general "Prince John" Magruder is charged with leading an attack on the lightly-defended Union rear, to be supported by three divisions under Stonewall Jackson. Jackson got confused and never showed (surprise-surprise), and Magruder, stoned out of his gourd on morphine, dragged his feet all day before finally launching a half-hearted assault after 5PM, which was ended by a sudden thunderstorm.
This is the smallest (and weirdest) of the games in the Blood Before Richmond series (only a half-sheet of counters this time around), and it's all about taking chances. The Confederate Player can bring in extra units, such as the famous Land Merrimack (a rail-mounted naval gun), but at the cost of precious VP. Will he have enough time to make up the difference, or will the game be called on account of rain?
Filed Under
- Categories
- Mechanics
- BGG ratings
- 6
- BGG data
- refreshed Aug 14, 2026