Brimstone and Lead

Brimstone and Lead 2024

Design Dylan Green Art Arthur Asa Publisher (Web published)
2–4
Players
45–90
Minutes
12
Age

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About the Game

Brimstone and Lead is a set of skirmish rules designed to reproduce the adrenaline-pumping and blood-spattered combat of games like DOOM, Quake, and Gears of War. It is a game with an overpowered arsenal of rocket launchers, miniguns, and magic spells. It’s gothic architecture and inter-dimensional portals. It’s demons and shotguns. It’s a heavy metal album cover.

This book has all the rules you need to play. As a miniatures-agnostic game, the intent is for you to use miniatures you have on hand or kitbash something special.

Why Play?

Summary of Mechanics and What Makes it Unique:

Speed: There is no measurement. Movement, Line-of-Sight, and weapon ranges are built into the same system. Reactions, suppression, and over-watch are integrated into the action economy, minimizing exceptions, gotchas, and do-overs.

Positioning: Brimstone and Lead is gun-chess. Every model controls space with a specific flavor of violence, and the only correct response is different violence from a different angle. When models move, they gain “Adrenaline,” which lets them ignore wounds and move faster. Hiding in cover is not an option.

Playing your Opponent: The heart of the game is the Counter mechanic. Spend the Counter Token to deny an action, but doing so hands that power to your opponent. So, you must study the board and bait them into wasting their Counter on something trivial. Every turn tests your ability to bluff, read, and outsmart the competition.

—description from the designer

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Mechanics
BGG data
refreshed Oct 16, 2026
On LayerUp since
Oct 16, 2026