← Bull's-eye Up Close
Bull's-eye

Bull's-eye 2011

7.1 /10
BGG rating
2–4
Players
4
Best at
30
Minutes
8
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Bull's-eye

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

From the game's website: The first player to the 100-point target wins. Each round all players get 7 new letter cards. A die is rolled to determine the length of the word that will score points in that round. (Ex. If a 4 is rolled, only 4-letter words score points that round.) Roll a bull’s-eye, and the roller gets to determine that round’s word length.

Each letter card has a value attached to it. Some special letter cards have a range of values (Ex. 0 - 2) where a player gets to choose the value (0, 1 or 2) if that card can be used in a word. Playing at the same time, using their own cards, players have one minute to make a word of the determined length for that round.

At the end of each round, players advance their tokens by the number of points in the word they made, starting with the player who rolled the die. Choose carefully. Your highest-scoring word isn’t always your best choice. There are consequence targets on the board (red - always beneficial; black - take a chance) that can help you get to the final goal fastest. Land on a target - take the consequence. Making the best use of these targets is the key to winning.

Filed Under

Categories
Mechanics
BGG ratings
7
BGG data
refreshed Sep 7, 2026

Matching filament