CHARGE 2025
Location
Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.
My Copy & Notes
My Prints for CHARGE
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
To win CHARGE, all players must use smart play and card abilities to make their way through the entire deck.
To set up, place ten cards face down on the table as coins, then deal each player a hand of four cards. Each card has a number and letter on it, and most have an ability. On a turn, either:
Play a card to the table. Use a card ability.
When playing, if the table is empty, play any card; if a card is on the table, your card must have the same letter as or a number that's not greater than the card in play. Flip the card already in play face down as a coin, discarding it if ten coins are already in play.
To use an ability, place the card in front of you, discard coins equal to the number on the card, carry out the ability, then discard it. Abilities include clearing the table, discarding a card from hand, revealing a card in hand, exchanging cards with another player, and using the ability of the table card.
Refill your hand to four cards. If players play out all the cards in the deck and their hands, they win.
Filed Under
- Categories
- Mechanics
- BGG ratings
- 14
- BGG data
- refreshed Sep 5, 2026