← Call Security! Layer by Layer
Call Security!

Call Security! 2025

Design Dean Bass Publisher Horrendous Gaming
1
Players
0
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Call Security!

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

Call Security! is a tabletop miniatures game set on a space station with a small number of figures per game. What you have here is a set of Story Arcs. Each consists of 15 games that revolve around a specific story. Your team will improve and may get additional equipment which will be needed to take on the steadily more challenging battles. The whole thing becomes a narrative that will differ from campaign to campaign, enabling you to play it through multiple times without being the same. The rules are not aiming to be in any way a detailed simulation of armed combat, instead they concentrate on getting into the action as quickly as possible. Why make three different rolls when one will do? Why outline loads of different weapons in loving detail and with different stats when they are pretty much doing the same job and all we really want to know is what happened to the target?

While there are many games that can be played solo, these have been specifically designed to be played that way. You completely control your team, but the adversaries start as randomly moving markers until you spot them and then their reactions are driven by rolls of the dice.

All the games in the Horrendous Gaming Adventure System use the same dice mechanics, so that you don't have to learn a completely different system when wanting to switch to a different genre.

You’ll need your own figures for your Security Team of 10, plus around 12 adversaries and 8 bystanders. A 3 foot by 3 foot playing area is best, with suitable terrain. Also 2D10 and 15 things you can use as markers while the adversaries are still hidden.

—description from the publisher

Filed Under

Categories
Mechanics
BGG data
refreshed Sep 2, 2026