Location
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My Copy & Notes
My Prints for Camel Up: Grand Prix of the Sahara
All 0 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
No expansions or promos on record for this game.
About the Game
This is a Playmat for Camel Up with whirlwind spaces that have special Rules:
The space 6, 7 and 8 on the race track are considered to be whirlwind spaces.
If a camel or a camel unit leaves space 6, they always move to space 8. If a camel or came unit leaves space 7, it always moves to space 6. (The arrow of the whirlwind indicate the direction the camels move.)
A camel or camel unit may only move from space 8 to space 9, if at least one of the following conditions is met:
There is another camel or camel unit on a whirlwind space(6, 7 or 8); All other camels are already on space 9 or beyond.
If no condition is met, the camel or camel unit moves backwards to space 7. From 7 it will move to space 6 with its next step. If it gets back to space 6 it will move again to space 8 with its next movement. There it needs to check again for the conditions to move forward to space 9.
Important: You may not place your desert tile on any of the whirlwind spaces (neither oasis side nor mirage side).
Filed Under
- Categories
- Mechanics
- Family
- BGG ratings
- 108 · geek rating 5.57
- BGG data
- refreshed Sep 7, 2026