Can't Stop 1980
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My Copy & Notes
My Prints for Can't Stop
All 19 on LayerUpSign in to see the prints you marked Printed for this game, the insert in the box first.
Expansions & Promos
2 on recordAbout the Game
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Filed Under
- Categories
- Mechanics
- Also known as
- ¡No puedo parar! · BASTA · Can't Stop: L-Board · Can't Stop: Sain-Am Peak · Can't Stop! · Sans Arrêt · Todo o Nada · キャント・ストップ · 欲罷不能 · 캔트 스탑 · 캔트스탑 "엘보드"
- BGG ratings
- 22,147 · geek rating 6.79
- BGG data
- refreshed Sep 7, 2026