Cataclysm is a two-player game played on a square board of any size, initially empty. The two players, Red and Blue, take turns placing their own checkers on the board, one checker per turn, starting with Red. You can place a checker on any unoccupied square. Passing is not allowed.
To win, Red must form a path of red checkers (interconnected via horizontal or vertical adjacencies, or both) connecting the two red sides of the board. Diagonal adjacencies are irrelevant in Cataclysm. Blue must form a path of blue checkers connecting the two blue sides of the board.
Crosscut and cataclysmA crosscut is a 2×2 area with two diagonally adjacent red checkers and two diagonally adjacent blue checkers.
Whenever you form a crosscut, you form a bicolored group containing two or more red checkers and two or more blue checkers. Immediately replace all of the enemy checkers in the group with friendly checkers, concluding your turn.
—description from the designer
Abstract Strategy · Chaining, Connections, Pattern Building, Pattern Recognition, Square Grid
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