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CerebralFlatulence

CerebralFlatulence

2
Players
16
Age

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About the Game

The players will be able to use the card game, CerebralFlatulence, to jump start the creative process and find "fresh" views to solving problems. This game will enable the learners to avoid "white fright," the fear of starting a creative piece, and will provide a method for gaining new insights into otherwise mundane topics.

The learners are enrolled in the arts. The game will be used initially as a part of the creative writing / graphic design class at the high school level.

The winner will be determined by point scores. The team with the highest point value will win. This game can be limited to one round, or may continue over a longer period of time, depending on the gaming environment. When used in a class setting, this game may easily become part of the grading process.

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refreshed Jul 20, 2026