LayerUp Games
Games ▾
All Games
My Games My Game Wishlist
3D Models ▾
All Game 3D Models Tabletop Accessories
Kanban BG My Prints My Future Prints
Makers ▾
Makers Designers
Contribute ▾
Submit a 3D Model Request a 3D Model 3D Model Bounties
Print Resources
Unboxing ▾
Today's Puzzle
Leaderboard Archive
Theme
Light
Dark
⌘K
Sign In Register
Cerebria: The Inside World

Cerebria: The Inside World

2018
Submit a 3D Model

Buy on Amazon ↗

As an Amazon Associate, LayerUp Games earns from qualifying purchases.

Cover Colors

Main colors from the cover art. Find matching filament, or tap swatches to narrow.

Hide matches ▴
Game Details

Design by Richard Ámann, Viktor Péter, István Pócsi, Frigyes Schőberl

Art by Pedro A. Alberto, Toby Allen, Villő Farkas +1 more · Published by Mindclash Games

#1020
Rank
7.7
Rating
4.3
Weight
1–4
Players

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality. Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities. The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects. The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events. The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

Fantasy · Action Points, Area Majority / Influence, Cooperative Game, Deck Construction, Hand Management, Point to Point Movement, Team-Based Game, Variable Player Powers

More ▾

View on BGG ↗

2 3D models for Cerebria: The Inside World

2 designers · newest 7y ago

Cerebria Game Organiser
Cerebria Game Organiser
Inserts
Thingiverse Crobe3D 67
Cerebria Retail Box organizer
Cerebria Retail Box organizer
Inserts
Thingiverse ilawx 39

Don't see the print you need? Request it

Expansions (1)

Cerebria: The Inside World – Forces of Balance
Cerebria: The Inside World – Forces of Balance
2018 · no prints yet
Show only expansions with prints

You might also like

Similar games by designer or mechanics that also have prints.

Defenders of the Wild
Defenders of the Wild
3 prints
Super Fantasy Brawl
Super Fantasy Brawl
3 prints
Stronghold
Stronghold
15 prints
Pagan: Fate of Roanoke
Pagan: Fate of Roanoke
19 prints
Arkham Horror: The Card Game (Revised Core Set)
Arkham Horror: The Card Game (Revised Core Set)
38 prints
Renegade
Renegade
6 prints
Board Games Game Prints Accessories Designers Photos Stats Submit a 3D Model Request a 3D Model
About Privacy Contact Tabletop Glow Up VisualSpool Discord
Powered by BoardGameGeek Powered by BoardGameGeek
Made with by Kamio · © 2026 LayerUp Games · Not affiliated with any platform
↑↓ navigate ↵ open esc close

Keyboard shortcuts

General
CtrlKOpen the command palette
/Jump to the page search
EscClear search · close dialogs
?Show this help
In the command palette
↑↓Move between results
↵Open the selected result
EscClose the palette
Open the command palette →