← Chain Lightning Layer by Layer
Chain Lightning

Chain Lightning 2010

Design Andrew Juell Publisher (Web published)
6.8 /10
BGG rating
3.0
Weight
2
Players
2
Best at
6
Age

Location

Sign in to see where your copy sits: the shelf, drawn, and how the box sits on it.

My Copy & Notes

Sign in to see your copy here: the edition, when you added it, and what you paid.

My Notes

Notes are private to their writer. Sign in to keep yours here.

My Prints for Chain Lightning

All 0 on LayerUp

Sign in to see the prints you marked Printed for this game, the insert in the box first.

Expansions & Promos

No expansions or promos on record for this game.

About the Game

description provided by designer

Essentially, an asymmetric square 'Hex'.

The board is an nxn square grid (19×19 is probably a good start) Two opposite edges are designated white goals, and the other two are black goals. Corners count as part of both edges. Each player's objective is to connect their two goal edges with an unbroken chain of their stones. White (O) stones may use both orthogonal and diagonal connections to complete their chain, while black (+) stones may only use orthogonal connections. However, black places three stones on each of their turns, while white places only two. White moves first, then turns alternate. If there are not enough spaces remaining to place all of a player's stones for their turn, place as many as possible. Play ends when the victorious player completes a valid connection. Draws should not occur.

Any serious two-player abstract requires a great many playtests before being deemed 'unbreakable', so I consider this to be a beta version. Though its name (and possibly some minor points of the rules) are still subject to change, please feel free to implement it for online/AI play (given proper attribution).

Filed Under

Categories
Mechanics
BGG ratings
6
BGG data
refreshed Sep 6, 2026