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Charlie Don't Surf: Wargame Rules for the Vietnam War

Charlie Don't Surf: Wargame Rules for the Vietnam War

2010 Layer by Layer
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Game Details

Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. Designed for games of roughly company size (between two and four platoons per side being typical) the rules use a system of dual victory conditions, military and political, to allow balanced games where both Free World and Communist forces can do battle with equal chance of success. The rules are comprehensive in that they contain everything needed to game the period, including details of force orgaisation for the the US, ARVN, ANZAC and Communists, a scenario and mission generation system, alongh a force and objective generator to ensure that no two games are the same.

Miniatures, Vietnam War, Wargame · Dice Rolling, Secret Unit Deployment, Simulation, Variable Phase Order

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Richard Clarke (III) , designer

Too Fat Lardies , publisher

7.2
Rating
2–6
Players

0 3D models for Charlie Don't Surf: Wargame Rules for the Vietnam War

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Expansions (1)

Surf's Up: A Collection of Scenarios for Gaming the Vietnam War
Surf's Up: A Collection of Scenarios for Gaming the Vietnam War
2010 · no models yet
Show only expansions with models
Reimplemented by: Quadrant 13: Rules for Company Size Actions in a Science Fiction Universe 2012 0

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